Publication Information
- Mode : Ultraman Cosmos Eclipse Mode
- Japanese : エクリプスモード
- Ultras : Ultraman Cosmos
- Height : 47 m
- Weight : 42,000 t
- HomeWorld : Blue Planet (Cosmos Universe)
- Season : Ultraman Cosmos
- Main View : Full Episod
Physical attributes:
- Color Timer : Cosmos had a color timer like the Ultras of the Showa Universe, it behaved in exactly the same manner.
- Orb : A small crystal on his forehead.
- Ultra Armor : Like any Ultra, Cosmos is resistant to beams and fire.
- Arms : As a blue Ultra Cosmos strengths dwell in psychic and mental abilities using the power of light. His basic form is not well suited for combat compared to other red Ultras.
- Acceleration : Cosmos can move at blinding speeds, however this is only for short bursts. The more powerful his form the greater his speed and its duration.
- Mode Change : Cosmos can change into any of his forms at will, except Eclipse mode which requires he be in Corona and perhaps Space Corona mode at first.
- Flight Speed : Mach 16
- Running Speed : Mach 3.5
- Underwater Speed : Mach 3
- Burrowing Speed : Mach 2.8
- Jumping Distance : 1800 meters
- Grip Strength : 90,000 tons (Equivalent to a human's 90 kg)
Techniques
Ray Techiques:
- Cosmium Ray : Ultraman Cosmos’ primary attack in Eclipse Mode, this beam is charged in the arms and then fired. This attack can instantly kill the Chaos Organisms within a monster’s body and continue out the other side. It has enough power to also destroy some of the strongest monsters in just one hit.
- Eclipse Blade : An attack where Cosmos charges his arms and creates a crescent moon shaped construct and fires it in front of an energy blast. It is a powerful finishing move.
- Eclipse Spark : A continuous stream of arrow shaped energy blasts from the right hand. The power is low but it can stun the enemy.
- Eclipse Blow Shot : A very powerful ray fired into the air from the entire body. Used in the second movie to destroy a Scorpiss.
- Eclipse Windmill : Ultraman Cosmos can use super speed to float in the air and starts spinning to deliver a barrage of attacks and ends it with a sky kick. This attack was used to send Chaos Ultraman flying.
- Lightning Defendor : By spinning his body rapidly, Ultraman Cosmos can deflect most projectile weapons.
- Eclipse Receipt : Using the arms, Cosmos can block energy blasts. Used to defend against Scorpsiss attacks.
- Eclipse Punch : Refers to any of Cosmos punch techniques.
- Eclipse Kick : Any of Cosmos' kick techniques.
- Sub Side Shock : A strong horizontal chop.
- Flying Sparky : A dive kick, also a heel drop, which was used on Sandros in the second movie. Haisuto (Proper Spelling Unknown) Swing: A swing using the enemy's tail and legs.
- Eclipse Chop : Various chop techniques.
- Eclipse Head Lock : A head lock using superhuman strength.
- Diamond Crash : An intense straight punch, charged by his color timer, energy is gathered into Cosmos' fist and dished out in a simple punch delivering a blow that would destroy the average monster.
- Eclipse Potion : Works the same as the Luna Potion. Used in Episode 54.
- Suspend Shot : Electrical beams from both hands, used in the third Cosmos Movie to stop a pair of Glokers.
- Golden Light Barrier : Ultraman Cosmos, when in Eclipse Mode, can create a barrier of golden light that can collect the energy of an opponent’s attacks and then send it straight back. He can shoot this barrier forward, forcing Chaos Organisms out of an opponents body or cutting enemy ships in half.
- Ability to alter tissue (Name unknown) : When fighting Chaos Eligal 3, Cosmos closed the monsters' gas blow organ by altering the tissue.
- Bra Berry Attack (Not shown) : A beam from both hands.
- Cosmos Luna Mode
- Cosmos Space Corona Mode
- Cosmos Corona Mode
- Cosmos Eclipse Mode
- Cosmos Future Mode
- Cosmos Glitter Mode
- Cosmos Miracluna Mode
- Cosmos Skeleton Corona Mode