Publication Information
- Mode : Ultraman Cosmos Luna Mode
- Japanese : ルナモード
- Ultras : Ultraman Cosmos
- Height : 47 m
- Weight : 42,000 t
- HomeWorld : Blue Planet (Cosmos Universe)
- Season : Ultraman Cosmos
- Main View : Full Episod
Physical attributes:
- Color Timer : Cosmos had a color timer like the Ultras of the Showa Universe, it behaved in exactly the same manner.
- Orb : A small crystal on his forehead.
- Ultra Armor : Like any Ultra, Cosmos is resistant to beams and fire.
- Arms : As a blue Ultra Cosmos strengths dwell in psychic and mental abilities using the power of light. His basic form is not well suited for combat compared to other red Ultras.
- Acceleration : Cosmos can move at blinding speeds, however this is only for short bursts. The more powerful his form the greater his speed and its duration.
- Mode Change : Cosmos can change into any of his forms at will, except Eclipse mode which requires he be in Corona and perhaps Space Corona mode at first.
- Flight Speed : Mach 7
- Traveling Speed : Mach 2
- Underwater Speed : Mach 1.2
- Burrowing Speed : Mach 2
- Jumping Distance : 1000 meters
- Grip Strength : 65,000 tons (Equivalent to a human's 65)
- Luna Mode is Cosmos' default form, the all blue body of Cosmos is fast and boasts impressive mental and energy abilities. His blue form represents the 'kindness' of Ultraman.
Techniques
Ray Techiques:
- Luna Extract : Fired from his hand, this beam is used to zap the power of an opponent and is also Ultraman Cosmos’ primary attack while in Luna Mode. He can also use this beam to rid a monster of the Chaos Organism.
- Net Track Box : A beam from the right hand, used against Alien Baltan in their space battle during the first movie.
- Pinpoint Cross : While in Luna Mode, Ultraman Cosmos can fire white missile-strength blasts of energy from his hands.
- Full Moon Rect : Fired from his right palm, instead of an attack this soft ray quiets excitement and calm emotions in others. Used several times, in Ultraman Saga and Gomess and Gubira. Known also as Luna Light.
- Moonlight Smash : Fired from his right arm, this beam is used in an attempt to destroy Hyper Zetton, along with Dyna's Solgent Ray and Ultraman Zero's Wide Zero Shot in Ultraman Saga. This is also his second debut of his attack-based weapon in Luna Mode since he used the Specium Ray in New Century Ultraman Legend.
- Luna Spin Block : By spinning his body rapidly, Ultraman Cosmos can deflect most projectile weapons. Used to on Planet Baltan to defend himself against blades.
- Mast Arm Protector : A defensive skill, using Ultra Psychokinesis to flick away energy attack with the elbows.
- Mast Hook Protector : The same skill except with the legs, also useful against blades. Used to counter Neo Baltans blades.
- Pinpoint Cross : Creates cross shaped energy on Cosmos' left hand. Create a plaster like seal where it lands.
- Luna-shoot less : A skill to parry enemy attacks or disable them.
- Luna Punch : A jab, hook, straight punch, uppercut, his signature is the palm strike known as the Palm Punch which can send flows flying.
- Eclipse Punch : A feint attack that ends with a right hook punch.
- Luna Chop : various chop maneuvers usually aimed for the head of neck.
- Picking Broke : A chop to the head while in the air.
- Suede Shaver : A horizontal strike chop, it has high destructive power. Used on Reikyura, Chaos Parastan and others.
- Luna Kick : A variety of kick techniques.
- Nimble Kick : A round house kick.
- Moonassault Kick : A somersault jump followed by a diving double kick to the chest.
- Knee Smash : A knee strike.
- Knee Drop : A knee strike while falling towards the opponent.
- Luna Whipper : A throwing technique.
- Luna Flying Mare : The art of throwing someone from their neck.
- Luna Leg Whip : A monkey flip backwards as an opponent rushes him and uses the momentum to send them flying.
- Luna Elbow : An elbow strike
- Elbow Smash : An elbow strike to the throat or neck.
- Cosmos Healing : If Ultraman Cosmos is wounded, inner-light exposed, he can heal the damage by rubbing his hand over it.
- Cosmo Shoot Less : An energy ray from the right palm used to stop missiles and bullets in episode 45.
- Luna Strike : Destruction beam to shoot sticking out in front of the right hand. Power is low, one offensive skill one of the few rays.
- Luna Suspension: A ray from both hands, acting like a suction beam, it collected all the amunition stopped by the Cosmo Shoot less.
- Moon Light Barrier : A barrier using both or one hand, dissipates attacks on contact.
- Reverse Spike : Ultraman Cosmos can create a shield, known as the Reverse Spike, that can block projectile weapons. This can be just a small shield, covering a portion of his body, or a full-body shield that blocks his whole body from attacks.
- Moon River Spike : A variation of the Reverse Spike, is a square wall, it can collapse and be used to wrap around the opponent.
- River Spike Barrier : A defensive skill to defend oneself with a wall of energy. Not malleable as the Moon River Spike. Used in Ultraman Saga to defend against Giganto Zetton's fireballs.
- Cosmos Capture : Ultraman Cosmos can create a small ray to capture small beings. Sometimes, it can be set to large for capturing enemies.
- Luna Rainbow : Ultraman Cosmos can emit a beam that will teleport immobile objects to a secure location from his hand.
- Luna Cold : When needed, Ultraman Cosmos can spray a cool mist from his hands that can lower the temperatures of the hottest beings or objects.
- Cosmo Kausa : A light from both hands that restores an object or being to their previous form.
- Transformer Bubble: Ultraman Cosmos can emit a harm-free beam from his hands that will trap a monster inside a protective bubble and allow him to fly it to another destination.
- Cosmos Force : Using a ray from his right palm Cosmos can revive the injued. Used in Episode 30 on Lidorias. This could also be used on Ultra such as Zero.
- Energy Shot : Another Ray from the Right palm, gives energy to the target. Used in episode 20
- Luna Potion : A beam from his right hand, used in episode 34 to return Reikyura to the ocean floor.
- Ramis Pure : Cosmos can fire a small green energy from a small orb from his head. Use to revive Parastan.
- Luna Pure : Ultraman Cosmos can generate a light from his hand to purify any monster that has gone wild.
- Cosmos Realize : Ultraman Cosmos can shoot a living ray which used to temporarily bring to life any inanimate object.
- Wake Ricer: An energy beam from the entire body. Used to revive Planet Juran.
- Miracle Realize : Ultraman Cosmos can use a soft light to repair destroyed buildings.
- Acceleration : When needed, Ultraman Cosmos can increase his speed so that he appears as a blur. This burst of speed does not last long.
- Transformation : When needed, Ultraman Cosmos can change into his Corona Mode, a mode specifically to battle against opponents who can not be reasoned with or calmed down. He can also change into Space Corona, and Future Modes if needed.
- Digitization : Cosmos can transform his body into a blue orb of energy and enter electronics, allowing him to move around within them and follow the plug-ins.
- Dynamic Size Change : Cosmos can change his size between that giant and a human and perhaps even smaller. He uses a similar stance used by the original Ultraman only he is accompanied by an aura of light.
- Specium Ray (Ultraman Densetsu (2002) only) : He used his Specium Ray to attack the sky monster along with the other Ultras.
- Cosmo Extract (Ultraman Fighting Evolution Rebirth only) : Ultraman Cosmos can shoot a stronger variation of Luna Shootless, except this time, the other Ultras give Cosmos their powers for this attacks. Can purify Neo Chaos Darkness II.
- Combine : Ultraman Cosmos Luna Mode can combine with Ultraman Dyna and Ultraman Zero to form the Legendary Ultra Warrior, Ultraman Saga (this act required the Saga Brace).
- Luna Through Eye :
- Luna Force :
- Luna End :
- Cosmos Luna Mode
- Cosmos Space Corona Mode
- Cosmos Corona Mode
- Cosmos Eclipse Mode
- Cosmos Future Mode
- Cosmos Glitter Mode
- Cosmos Miracluna Mode
- Cosmos Skeleton Corona Mode