Publication Information
- Juukou B-Fighter : First Generation of B-Fighters Device
- Japanese :
- Version : Juukou B-Fighter Series
- Type : Device & Weaponary
- Affiliation : Cosmo Academia
- Usage : Combat Support
- Users : First Generation of B-Fighters
- Season : Juukou B-Fighter
B-Commander
- B-Commander
- B-Commander are the B-Fighters' transformation devices. The transformation command is Heavy Shell!. The B-Commanders later disappear with Guru's death in B-Fighter Kabuto.
- The B-Commander is presented, and the "wings" of the B-Commander are opened via a switch located underneath, revealing a small figure of his/her B-Fighter alias inside. The user swings the device up and to the direction opposite of the arm holding it, before swinging it again, this time to the side of the arm holding the B-Commander, with it held at a horizontal position, and the free arm held nearby.
- Finally, the user hits a switch, and then lowers the device down to raise it to the sky as it activates. The user's body is armored up by parts of their B-Fighter armor gathering around.
- Training Robots
- Three drone robots built for the B-Fighters to test their arsenal on.
Input Magnums are the B-Fighter's sidearm. It has a ten-key pad on the side, and by keying in different combinations of three numbers the gun can fire a variety of different beams, effects, and projectiles, although not all of these are used on the show. To "load" it, the user must pull back the "Power Bolt" on the top with the command "Backbolt!", doing this will emit a beeping noise. The user will then input a code for the needed beam or effect.
- 110: Beam Mode (can also be used in Saber Magnum mode)
- 119: Fire Extinguishing/Cooling Mode
- 010: Freezing Mode
- 818: Flame Mode
- 964: Flash Mode
- 108: Ultrasonic Beam
- 026: Boiling Water Mode (also used in Saber Magnum mode)
- 289: Magnetic Beam
- 305: Torimochi Bullets
- 264: Flash Bullets
- 967: Anti-Gravity Beam
- 049: Rescue Signal
- 088: Laughing Gas
- 409: Anesthetic
- 054: Recovery
Stinger Weapons
Stinger Weapons are the B-Fighters' signature wrist-mounted weapons.
Stinger Blade
- Stinger Blade
- Stinger Blade is Blue Beet's Stinger Weapon. It is a triangular sword-like weapon. Its powerful attack is the Beetle Break.
- Stinger Claw
- Stinger Claw is G-Stag's Stinger Weapon. It is a large yellow pincer-like claw that he can use to crush enemies or grab them. And it can use as the Stinger Boomerang. Its powerful attack is the Raging Slash.
- Stinger Plasmar
- Stinger Plasmar is Reddle's Stinger Weapon. It is an array of 4 red beam emitters that fire powerful beams of red ion energy. Its powerful attack is the Tornado Spark.
- Stinger Drill
- Stinger Drill is an augmented Stinger Weapon used by Blue Beet after a fight with Black Beet damaged the Stinger Blade. A large drill attaches to the wrist-piece of the Stinger Weapon. The front and back halves of the drill rotate in opposite directions, and his attack with it is the Strike Blast, a charging stab that bores a hole through his enemies. It first appeared in episode 21.
Pulsabers
- Pulsabers
- Pulsabers is a short sword modeled after a Hercules Beetle with a gold blade which first appeared in episode 22. Used by each of the B-Fighters, they have voice-activated features and can be used with Mega Herakles. With this each fighter can execute the PulSlash, a diagonal slash with the Pulsaber. The Pulsaber can also attach to the top of the Input Magnum to form the Saber Magnum weapon.
- Beet Ingram
- Beet Ingram is a red and white semi-automatic-like double-barreled gun. Its legend is that it can only be used by a great hero. The top of the Beet Ingram can fold forward and over the barrels so that they are covered by a single barrel with two pincerlike armatures protruding from it. In this mode it can be combined with Blue Beet's Pulsaber by attaching the Pulsaber to the top, to create the Final Mode, whose power reached full potential when wielded by Super Blue Beet for Super Final Blow attack. The Beet Ingram is seen in a flashback in B-Fighter Kabuto episode 35.
- Saber Magnums
- Saber Magnums is a combination of the Input Magnums and Pulsabers. It can fire a powerful beam of energy in the Maxim Beam Mode. The Maxim Boiling Water mode was used in Episode 26 in a finishing strike led by G Stag.
- Sonic Flap
- Sonic Flap is B-Fighters' ultrasonic wave attack.
- EIG
- Short for Electronic Intense Heat Gun, it is an experimental thermal laser that shoots a beam of intense heat. It was once used by the B-Fighters when they needed to disable Ikari Bomber's self-detonation chip to defeat him.
B-Fighter Kabuto
Ultra High-Frequency Machine
- Ultra High-Frequency Machine
- Ultra High-Frequency Machine is a cannon type weapon that was developed at the New York head office. Used by the First Generation of B-Fighters. It was only used on Episode 47.
- Sonic Flap - Wave of Light
- Sonic Flap - Wave of Light is a combination attack that upgraded the Sonic Flap.
Beet Machines
The Beet Machines are the mecha used by the B-Fighters to fight the Jamahl fighter jets, usually come by the command, "Beet Machines, launch!"
Mega Beet Formation
- Mega Beet Formation
- When the three Beet Machines are docked on the top of Mega Herakles in this combination, it can use a massive energy cannon located on its front "horn", called the Mega Beet Cannon.
- Beetluder
- Beetluder is Blue Beet's Beet Machine. From the two tips of its horn, it can fire the Beet Blazer. It uses the Beet Cannons and the Rescue Seile. It can attach the Magnet Attachment concealed within the Stagger Tank onto its horn also in Flap Formation. With the magnet in place, the Beetluder can fire the Beetractor.
- Stagger Tank
- Stagger Tank is G-Stag's Beet Machine. It has a double-barreled cannon, the Stag Buster. It uses the Stagger Cannons and the Stagger Scissors. It can attach the Drill Attachment stored in the Beetluder in Flap Formation onto its grabbers.
- Stag Buster was later used as the title of the silver-colored stag beetle Ranger in the Super Sentai seires Tokumei Sentai Go-Busters.
- Red Gyro
- Red Gyro is Reddle's Beet Machine. It has two gyro wings and a laser cannon known as the Red Pulser. It can attack with the Red Cannons and the Gyro Typhoon. It contains the Wire Hand that can be used with the Beetluder's Magnet Attachment to lift objects. It can fire the Fire Crash , a powerful beam, in Attack Formation with the Stagger Tank.
- Mega Heracles
- Mega Heracles is the Super Beet Machine based on a Hercules Beetle and controlled with the Pulsabers. It comes via the command "Mega Heracles, launch!". It has an auto-pilot mode and two parts, Jet Heracles; A jet-like vehicle, it's also the "horn" of the main mecha which can be flown by any of the B-Fighter (although it's mostly used by Blue Beet); and Land Heracles, which is made up of the main body. It carries the three mecha of the B-Fighters forming the Mega Beet Formation. Its weapons are the Mega Beet Cannon, Beam Vulcan, Anti-Magnetic Wave.
Legend Metal Heroes Device:
Blue Beet Metal Heroes Keys
- Main Article : Blue Beet Metal Heroes Keys
- Origin : Earth
- Version : Kaizoku Sentai Gokaiger Series
- Type : Metal Heroes Keys
- System Usage : Gokai Changes
- Users : Gokaigers
- Appeareance : Kamen Rider × Super Sentai × Space Sheriff : Super Hero Taisen Z
- Metal Hero Keys are a subgroup of the Ranger Keys which contain the powers of Metal Heroes rather than Super Sentai Rangers. Six Metal Hero Keys were on the person of the Space Sheriff, Geki Jumonji (Gavan Type G).
- He handed the Gokaigers these keys when they were fighting against Space Shocker, the Gokaigers using these keys to transform into Metal Heroes.
- They deployed the GokaiGalleon Buster (dubbed the "Gokai Metal Galleon Buster" here), inserting the Metal Hero Keys resulting in a Special Metal Charge which unleashed a variant of the Rising Strike called the Metallic Strike which destroyed the Space Shocker members Space Ikadevil, Jaguarman and Zanjioh.